Coil Pendant

Product

A pendant light fixture I designed using recycled materials, algorithmic design, and additive manufacturing

Development: 2018–2020

Features / Awards:

 
 

Process Overview

Problem—Waste

We had an existing waste stream, at the time bound for a landfill or incineration. How could we divert that waste into something useful?

Over two years I developed a process to grind, optically sort, and compound our waste resin. I worked with several plastics industry partners, who were excited to work with us on a project they felt was both novel and environmentally impactful.

Prototyping / Production

Recycling was a novel experience for me, and I had to learn many lessons along the way. Additive manufacturing allowed me to rapidly iterate on design concepts, new materials, etc. with a high degree of flexibility.

Form

I experimented with some more dynamic forms, which the 3D printing process allows us to achieve. In the end, though, the goal was to highlight our recycled material. We therefore chose shapes with simple yet elegant silhouettes that would best celebrate our material story. These drew inspiration from ancient ceramic vessels, particularly coil pots and vases. The 3D printing process echoes this prehistoric pottery technique, creating a unique and pleasing texture.

Texture

The goal of many 3D printed parts is to be as smooth as possible. With Coil, however, I found that a slightly textured surface helped create a more “handmade” feel, which again evokes pottery and adds visual interest to the product. I experimented with multiple algorithmically generated textures using Grasshopper and Java.


Material Development

From Prototype to Production


Additive manufacturing benefits:

  • Low entry cost

  • Extremely flexible—no tooling required

  • Rapid prototyping and production in a single process ensures consistency from planning to execution

Too fast

Insufficient drying

Production reference

Form + Scale

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First Steps

I started prototyping using a desktop 3D printer. This stage was critical because it allowed us to understand the promise and limitations of the technology. It was during this initial exploration that I started using Java and Grasshopper to generate forms that would not be achievable with a traditional CAD > slicer workflow.

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Go Big

However, printing at this scale is unremarkable, even trite. I wanted to create larger objects than can be produced by a typical 3D printer.

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Various colors and textures on a consistent reference form. Note some of the more adventurous textures / colors. Several of these prints used unpelletized chips, ground from recycled scrap.

Radius Comparison

Neck Types Comparison

Hundreds of forms inspired by ceramic vessels; eventually refined to 7 final shapes

Hundreds of forms inspired by ceramic vessels; eventually refined to 7 final shapes

Final Shapes

Further Development

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New Colors

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New Shapes

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Performance light core

 Questions?

I love talking about this work. Drop me a line any time you want to chat.

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Experiments / Parametric / Computational